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The Knock

The Knock

Designed five nights of dinner, dusk and a knock. Each visitor brings one real decision with lasting consequences.

The Knock

Built a 3D version (Three.js) and a 2D version (Phaser) that share one game core: the same nights, visitors and choices.

The Knock

Made the music react to danger, crossfading to a tenser bed as the knock approaches.

The Knock

Rendered the 3D scene at a deliberately low resolution for a chunky pixel look.

Key art preview. Real screenshots appear here as soon as they are added to public/shots/the-knock/.

Get The Knock

Source code and instructions are on GitHub.

About this game

A door-answering survival game made for Digit7 Jam 2026. Decide who to let in, and live with it.

  • Designed five nights of dinner, dusk and a knock. Each visitor brings one real decision with lasting consequences.
  • Built a 3D version (Three.js) and a 2D version (Phaser) that share one game core: the same nights, visitors and choices.
  • Made the music react to danger, crossfading to a tenser bed as the knock approaches.
  • Rendered the 3D scene at a deliberately low resolution for a chunky pixel look.

Update history

  1. 0.1.0

    Jam submission

    Five nights, shared game core, a 3D Three.js version and a 2D Phaser version, and a store-style start page.

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